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C++ INTRO
OOP & STL
MATH/PHYSICS
GRAPHICS
INPUT/LOOP
AUDIO
GAME AI
SCRIPTING
NETWORKING
BUILD GAME
UNREAL 3D
CAREERS
C++
C++ GAME DEVELOPMENT — COURSE #505 • UNREAL ENGINE • SDL2 • OPENGL

Raw Power,

Pure Performance 🎮

Fortnite, GTA V, Doom Eternal, Overwatch — all forged in C++. Master C++ game programming, OOP, real-time physics, AI systems, multiplayer networking with sockets, and ship your own 3D game with Unreal Engine 5.

C++20Unreal Engine 5SDL2 & SFMLOpenGL & GLSLCMakeOOP & TemplatesA* PathfindingFSM & BT AIENet MultiplayerLua ScriptingOpenAL AudioSteam SDK
PLAY NOW — ENROLL GET BROCHURE
► HIGH SCORE BOARD ►
C++ Game Character
11 Modules 48 Hours of Content
C++20 Standard Modern C++
SDL2 + Unreal 5 Dual Track
Ship to Steam Real Publishing
▶ INSERT COIN TO CONTINUE ◄
C++20
.NET
Unreal Engine 5
SDL2
SFML
OpenGL 4.6
GLSL
Vulkan Basics
CMake
Clang / GCC / MSVC
OOP & Templates
STL Containers
Smart Pointers
RAII Pattern
A* Pathfinding
FSM AI
Behaviour Trees
OpenAL
SDL_Mixer
ENet
Lua 5.4 + sol2
JSON Config
Entity Component System
Valgrind
VTune
Steam SDK
Epic Online Services
C++20
.NET
Unreal Engine 5
SDL2
SFML
OpenGL 4.6
GLSL
Vulkan Basics
CMake
Clang / GCC / MSVC
OOP & Templates
STL Containers
Smart Pointers
RAII Pattern
A* Pathfinding
FSM AI
Behaviour Trees
OpenAL
SDL_Mixer
ENet
Lua 5.4 + sol2
JSON Config
Entity Component System
Valgrind
VTune
Steam SDK
Epic Online Services
01
MODULE 01 — C++ INTRO

Power Up with C++ & Game Engine Fundamentals

Fortnite, GTA V, Doom Eternal — all built with C++. It is the language of raw performance, direct hardware control, and AAA game studios worldwide. Master C++ syntax, memory management, pointers, and the RAII pattern, then set up Unreal Engine 5 and build your first real-time game loop that runs at 60 frames per second.

Overview of C++ in Game Development & Industry Usage
Setting Up Visual Studio, CLion & Unreal Engine 5
Understanding Game Loops, Delta Time & Frame Control
Pointers, References, Stack vs Heap Memory in C++
Data Types, Control Flow, Functions & Namespaces
Your First C++ Game Project — Real-Time Main Loop
ENROLL NOW
C++ INTRO
STAGE-01
SCORE:000100
OOP & STL
STAGE-02
SCORE:000250
02
MODULE 02 — OOP & STL

Master OOP, Templates & the C++ STL

Object-Oriented C++ is the backbone of every game engine. Build a solid foundation with classes, inheritance, polymorphism, virtual functions, and templates. Then harness the Standard Template Library — vectors, maps, queues, and iterators — the same data structures used inside Unreal Engine's core systems every time a game runs.

Classes, Objects, Constructors & Destructors in C++
Inheritance, Polymorphism & Virtual Function Tables
Templates & Generic Programming — Type-Safe Containers
STL Containers — vector, map, deque, unordered_map
Smart Pointers — unique_ptr, shared_ptr, RAII Pattern
Design Patterns — Component, Factory, Observer in C++
ENROLL NOW
03
MODULE 03 — MATH/PHYSICS

Game Mathematics & Physics in C++ from Scratch

Every jump arc, bullet trajectory, and explosion radius is pure mathematics. Master 2D and 3D vectors, dot and cross products, matrix transformations, and quaternion rotations. Implement AABB and circle collision detection from scratch, then simulate real physics with velocity, acceleration, gravity, and impulse-based collision response.

2D & 3D Vectors — Addition, Scaling, Dot & Cross Products
Matrix Transformations — Translate, Rotate, Scale (TRS)
Coordinate Systems — World, Local, Screen & NDC Space
Collision Detection — AABB, Circle, SAT & Pixel-Perfect
Physics Simulation — Velocity, Acceleration, Gravity, Forces
Quaternions & Euler Angles — 3D Rotation Without Gimbal Lock
ENROLL NOW
MATH/PHYSICS
STAGE-03
SCORE:000450
GRAPHICS
STAGE-04
SCORE:000700
04
MODULE 04 — GRAPHICS

Graphics Programming — SDL, SFML & OpenGL

Rendering is where code becomes visual magic. Learn to draw sprites and textures with SDL2 and SFML, animate characters with sprite sheets and frame-based animation, then step into the power of OpenGL — vertex buffers, shaders, and the GPU pipeline. Write GLSL vertex and fragment shaders to build custom visual effects used in real game engines.

SDL2 & SFML — Sprites, Textures & Sprite Atlases
Frame-Based Animation — Sprite Sheets & Animation State
OpenGL Pipeline — VBOs, VAOs, EBOs & Draw Calls
GLSL Shaders — Vertex & Fragment Shader Programming
Lighting Models — Ambient, Diffuse & Specular (Phong)
Particle Systems — Custom GPU Particles in C++ & OpenGL
ENROLL NOW
05
MODULE 05 — INPUT/LOOP

Input Handling & the Real-Time Game Loop

The game loop is the heartbeat of every interactive experience. Build a fixed-timestep game loop with delta time that runs consistently at 60fps regardless of hardware. Handle keyboard, mouse, and gamepad input with SDL2's event system, implement input buffering for responsive controls, and architect an event-driven system for clean, decoupled game logic.

SDL2 Event System — Keyboard, Mouse & Window Events
Gamepad / Controller Input — SDL2 Joystick & GameController
Fixed Timestep Game Loop — Delta Time & Frame Accumulator
Input Buffering & Input State Manager — Clean Input API
Event-Driven Architecture — Observer Pattern in C++
Frame Rate Limiter — VSync, Sleep & High-Res Timer
ENROLL NOW
INPUT/LOOP
STAGE-05
SCORE:001000
AUDIO
STAGE-06
SCORE:001400
06
MODULE 06 — AUDIO

Game Audio & 3D Spatial Sound in C++

Sound design is 50% of player immersion. Trigger sound effects on game events with SDL_Mixer, layer looping background music with crossfades, and implement full 3D positional audio using OpenAL — the same audio library that powers Quake, Doom, and Halo. Build a reusable AudioManager class that handles audio pooling, volume control, and spatial attenuation.

SDL_Mixer — Loading & Playing SFX on Game Events
Background Music — Looping, Fading & Cross-Fade Transitions
OpenAL — 3D Positional Audio & Distance Attenuation
AudioManager Class — Channel Groups, Volume & Muting
Dynamic Audio — Pitch Shifting & Real-Time Filter Effects
Audio Pooling — Reusing AudioSource Objects for Performance
ENROLL NOW
07
MODULE 07 — GAME AI

Program Enemy AI That Chases, Hunts & Thinks

The most memorable games have enemies that feel alive. Implement Finite State Machines in pure C++ to drive Idle, Patrol, Alert, Chase, and Attack behaviours. Code A* pathfinding on a grid from scratch, add steering behaviours for smooth movement, and build a Behaviour Tree system — the same AI architecture used in Halo, The Last of Us, and Red Dead Redemption.

Finite State Machines (FSM) in C++ — Full Implementation
A* Pathfinding — Custom Grid-Based Implementation in C++
Behaviour Trees — Selector, Sequence, Leaf Nodes in C++
Line-of-Sight — Raycasting & Visibility Detection in C++
Steering Behaviours — Seek, Flee, Arrive, Wander & Flocking
Procedural Dungeons — Randomized Level Generation Algorithms
ENROLL NOW
GAME AI
STAGE-07
SCORE:001800
SCRIPTING
STAGE-08
SCORE:002200
08
MODULE 08 — SCRIPTING

Lua Scripting & Dynamic Game Logic in C++

Hardcoding game logic slows down development and makes iteration painful. Embed Lua 5.4 into your C++ game to script enemy behaviours, dialogue, UI, and level data at runtime — no recompile needed. Learn to expose C++ APIs to Lua, use sol2 for type-safe bindings, and build an event-driven scripting system — the same architecture used in World of Warcraft and Roblox.

Embedding Lua 5.4 in C++ — lua_State, Stack & C API
sol2 Library — Type-Safe C++/Lua Bindings & Tables
Scripting Game Objects — Behaviour Scripts & Hot-Reload
Exposing C++ Classes & Functions to Lua Environments
Event-Driven Scripting — Pub/Sub Pattern Across C++ & Lua
Data-Driven Design — JSON & Lua Config for Levels & Stats
ENROLL NOW
09
MODULE 09 — NETWORKING

Build Real-Time Multiplayer Games with C++ Sockets

Multiplayer is the most technically demanding challenge in game development. Implement TCP and UDP sockets in C++ for low-latency communication, then use the ENet library for reliable UDP networking. Architect a client-server model, synchronise game state across all connected players, handle lag compensation with client-side prediction, and protect against common cheating techniques.

Sockets in C++ — TCP, UDP, Winsock & POSIX APIs
ENet Library — Reliable UDP for Real-Time Game Networking
Client-Server Architecture — Authoritative Server Model
Lobby & Room System — Matchmaking & Session Management
Lag Compensation — Client Prediction & Server Reconciliation
Anti-Cheat — Server-Side Validation & Packet Integrity
ENROLL NOW
NETWORKING
STAGE-09
SCORE:002700
BUILD GAME
STAGE-10
SCORE:003200
10
MODULE 10 — BUILD GAME

Build & Optimise a Complete C++ 2D Game

Theory becomes mastery when you ship a complete game. Design and build a full 2D action game in C++ using SDL2 — with a player controller, enemy AI, collision response, HUD, score system, save state, and polished UI. Then profile with Valgrind and VTune, implement object pooling to eliminate allocation spikes, and hit a locked 60fps on all target platforms.

Complete 2D Game — Player, Enemies, Physics & HUD
Game State Manager — Splash, Menu, Play, Pause, Game Over
Object Pooling — Bullets, Enemies & Particles — Zero Alloc
Profiling with Valgrind & VTune — CPU & Memory Analysis
Cache-Friendly ECS — Entity Component System Architecture
Cross-Platform Build — Windows, Linux & macOS with CMake
ENROLL NOW
11
MODULE 11 — UNREAL 3D

3D Game Dev with Unreal Engine 5 & Ship It

Unreal Engine 5 is C++ in its most powerful form — Nanite, Lumen, and MetaSounds run on the C++ systems you now understand. Build a complete 3D game with UE5: Blueprint + C++ hybrid workflow, Chaos Physics, Niagara particle effects, and UE5's multiplayer framework. Then package and ship your game to Steam, Epic Games Store, and consoles.

Unreal Engine 5 — Actors, Components & the UObject System
Chaos Physics — Rigid Body Simulation in Unreal Engine 5
Niagara VFX — GPU Particle Systems & Visual Effects in UE5
MetaSounds — Procedural Audio System in Unreal Engine 5
Build & Package — Windows, Console, Mobile & Steam SDK
Ship It — Steam Store, Epic Games Store & Launch Strategy
ENROLL NOW
UNREAL 3D
FINAL BOSS
SCORE:009999
▶ 11 MODULES  •  48 HOURS  •  C++ + SDL2 + UNREAL ENGINE 5  •  SHIP TO STEAM  •  SELECT YOUR DESTINY ◄
CAREER OUTCOMES

C++ Game Dev Careers in 2026

C++ powers Unreal Engine, the Frostbite Engine, and every major AAA studio. C++ game developers command the highest salaries in the games industry — Fortnite, GTA, and Doom are all written in C++.

₹12–50L
India Avg LPA
$100K–$220K
USA Avg Salary
18K+
Active Jobs
35% Growth
Year-on-Year
C++ Game Engine Developer

Build custom game engines and core systems in C++ — ECS, rendering pipelines, physics, audio and asset management for AAA studios

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Unreal Engine C++ Developer

Develop gameplay systems, tools, shaders, and multiplayer features using Unreal Engine 5 C++ and Blueprint for cross-platform games

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Multiplayer / Network Engineer

Architect low-latency C++ multiplayer systems — sockets, ENet, dedicated servers, matchmaking and anti-cheat for online games

rgba(5,150,105,.08)
Senior / Lead C++ Developer

Own architecture decisions, code standards, and performance targets across a game team — the most valued technical role in AAA studios

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▶▶ NEW GAME + — LIMITED SEATS ◄◄

Ready to Build the Next AAA Game?

Fortnite, GTA V, Doom Eternal — ALL forged in C++. Join our program, master C++ game systems from scratch, build with Unreal Engine 5, and ship your game to Steam and millions of players worldwide.

ENROLL NOW CALL US WHATSAPP
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